Tuesday, April 29, 2014

Tech education and the school culture
Do not expect teachers to simply adapt to technology
Administrators must develop positive school culture.


  1. Develop a culture and trust with students and teachers
  2. Embrace risk and promote innovative practice in the classroom
  3. Schedule planning time for teachers that allows time to explore and share 
  4. Embrace game based learning in the classroom
Educators find that teaching students how to write codes and design games enhances the learning and creates engagement on the part of the students. 
Great Stumbling blocks for students who are trying to create their own games is finding or creating graphics for their games. 

Coding: Good for 
  1. Critical Thinking
  2. defining problems
  3. Breaking things into smaller parts 
  4. Resourceful 
Coding and gaming create powerful and engaging learning environments for students. Technology facilitates the learning process. 


FlameSIM LLC (2008), FlameSIM, game for Windows 
Mojang (2010), Minecraft, game for Windows and Mac 
PixeLearning (2009), The Business Game, game for Windows and Mac 
Spongelab Interactive (2010), History of Biology, game for Windows and Mac 

Klopfer, E, Osterweil, S, Groff, J & Haas, J (2009), The instructional power of digital 
games, social networking, simulations and how teachers can leverage them, The 
Education Arcade, Massachusetts Institute of Technology 

Lopes, R, Scenario Adaptivity in Serious Games, International, Proceedings of the 
Fifth International Conference on the Foundations of Digital Games, 19-21 Juni, 
2010, pp. 268-270 

Salish, M, Oppl, C, & Kristen, A, „What attracts children‟ in Vorderer, P, Bryant, J 
(eds.), Playing Video Games: Motives, Responses and Consequences, Lawrence 
Erlbaum Associates, New Jersey, 2006 


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